Designing Technology for Children: Review of Last Decade’s IDC Research

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With the rapid changes of technologies and the increasing number of technology toys in the market (e.g., Osmo, Luka), one may wonder: what are the popular choices of technology platforms when researchers are designing for children? What has changed in these design choices as children become familiar with a variety of technologies at much younger ages recently, as opposed to 10 years ago?

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Learning from Learning Buddies: Opportunities for Tech to Connect across Generations

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(Cross-posted from Irene’s Medium)

As a child, I spent a lot of time with my parents’ retired colleagues in our community who often helped take care of children like me when our working parents were occupied. Yet to say, not all children have such caring older adults when they grow up and many older adults don’t have younger generations in their community as they age. Today’s communities have programs that specifically aim to connect the two generations. These programs often seek older adults’ experience and expertise to support children’s growth. However, there are challenges that prevent older adults from benefiting in these programs and we see opportunities for technologies to address these challenges.

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